![]() ![]() So, the question then becomes: what's the best way to organize the fact that ME1 plots have 3 different bools/ints. I'd like to strangle whoever thought this was a good idea :evil: It seems like some ME1 bools have been overwritten, others haven't, and good luck telling the difference. This pattern makes it incredibly difficult to know if you've identified the correct bool. In ME2 Modified Gibbed, 1556=T ONLY in the ME2 Raw Plot Table, and 5435 is False in both the ME1 and ME2 Raw Plot Tables. ME3 import bool for ME1 decision = 15435 ME2's import bool for ME1 decision = 1556 What seems to be the case is the following, using the choice of Anderson as councilor in ME1: Kinko mentioned something about this once and I didn't quite understand, but after looking at the source plot file for ME2 Modified Gibbed, I sort of. However, BioWare, in their infinite wisdom, apparently decided after importing a game from ME1 into ME2, ME2 would zero-out all ME1 plots and reuse them. The tool right now has 3 tabs: ME1, ME2, and ME3. I'm putting together a default PlotDB.db for the toolset, but am waffling on the best way to handle a certain situation.
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